Pentakill Trainer

Shoot all five balls in the flying wave before it leaves the screen. Empty clicks lose points.

How it works

Five balls fly onto the screen together in a formation, a pentagon, an arrowhead, a diamond, a dice-five, a zigzag, or an arc, and cross from one side to the other. Your job is to shoot all five before the wave flies off the far edge. The moment the squad is cleared or fully escapes, a fresh wave enters from a new direction in a new pattern, so you never get the same angle twice. The run lasts 60 seconds.

How we score it

Every ball you hit scores points, and every empty click is a miss that costs you points. Letting a wave escape is not a penalty on its own, but it is points you left on the table, so the lever is clearing each wave fast and clean before the next one arrives. Harder difficulties shrink the balls and speed up the wave, giving you a tighter window to clear all five.

Scores are browser-estimated and depend on your hardware and mouse, so train on the same setup and watch your trend. Each difficulty has its own leaderboard.

Why multi-target clearing matters

Real fights rarely give you one target at a time. This drill trains target switching and prioritization under a moving deadline: read the formation, plan an order, and clear it before it leaves. Pair it with dynamic flick and gridshot, climb the leaderboard, or get AI coaching that turns your VOD weaknesses into a drill plan.