Mouse Sensitivity Converter
Switching games and want your aim to feel the same? Enter your current game, sensitivity, and mouse DPI to get your cm/360 and the matching sensitivity in every other game. Same physical mouse movement, same muscle memory.
cm / 360°
40.8 cm
eDPI
320
Equivalent sensitivity in every game (same cm/360 at 800 DPI)
- Valorantyour game0.400
- CS21.273
- Apex Legends1.273
- Overwatch 24.242
- Marvel Rivals3rd-person; Apex/CS2 sens x ~1.26.1.604
- WarzoneHipfire; ADS multipliers not modeled.4.242
- FortniteIn-game value (percentage scale, not the 0-1 config decimal).5.041
Matching cm/360° gives the same physical mouse travel for a full turn, so your muscle memory carries across games. Hipfire only; ADS and per-axis settings vary by game.
What is cm/360?
cm/360 is how many centimeters you physically move your mouse to turn a full 360 degrees in game. It is the only sensitivity number that is truly comparable across games, because each game turns a different amount per mouse count (its yaw). Two players with the same cm/360 move their hand the same distance for the same turn, regardless of the in-game sensitivity number or DPI.
How the conversion works
We multiply your sensitivity by your game's yaw and divide by the target game's yaw, which keeps your cm/360 identical. eDPI (DPI times sensitivity) is shown too, but eDPI only compares games that share the same engine, so cm/360 is the number to trust when moving between, say, Valorant and Apex.
Train it in
Once your sens carries over, sharpen it: try the free flick aim trainer and reaction test, climb the leaderboard, or get AI coaching that turns your VODs into a drill plan. Numbers are for mouse hipfire; ADS and per-axis settings vary by game.