Shoot or Don’t Shoot Trainer
Shoot the red enemies, hold fire on the blue allies. 60 seconds.
How we measure it
Red enemies and blue allies appear on screen over a 60-second run. Shoot an enemy and you score points; shoot an ally and you lose extra points; click empty space and you lose points for the miss. Your final score rewards both volume and discipline: rack up enemy hits, but every wrong shot on an ally costs you more than a clean kill earns. Harder difficulties shrink the targets, give you less time on each, and mix in more allies to catch you out.
Scores are browser-estimated and depend on your hardware and mouse, so train on the same setup and watch your trend. Each difficulty has its own leaderboard.
Why shot decisions matter
Raw reaction wins duels, but shooting the wrong thing loses them: teammates, hostages, a bait. This drill trains the half-beat of recognition between seeing a target and committing to the shot. Pair it with the reaction test and flick aim, climb the leaderboard, or get AI coaching that turns your VOD weaknesses into a drill plan.